Say you were to write a simple tile rendering system with collision and the like, what amount of 64 x 64 tiles should you aim to be able to render with 30+ fps?
I know this isn’t necessarily a good question, more just a way for me to gauge how much better I can make my rendering/collision methods. (I’m using libgdx and I know there’s plenty of room for improvement for me.) Basically I’m just looking for what amount I should aim for.