Hello everybody.
Currently I’m working over a quite simple 3D game in Java (FPS-type). I need to put some human 3d models in it so I asked my fellow 3D designer to make me a low-poly model.
First question he asked: how many polygons is considered “low poly”?
Are there any suggestions or hints over quantity of poligons for models in FPS games? Does anybody know how many polygons per model Quake 3 or similar games use?
Thanks in advance.