Hello everyone!
I’m a GL4Java user and am moving to JOGL.
I’d like to know how JOGL integrates with Swing. Specifically, how GLJPanel works. From what I know by looking at GL4Java’s source, I remember it copies the card’s framebuffer back to system memory. This has serious performance drawbacks obviously. I’m wondering if JOGL uses the same method for GLJPanel?
My reason for using GLJPanel is because I need to draw Swing components on top of some complex geometry rendered by OpenGL. Therefore AWT is not an option.
Thank you for any information for this JOGL newbie!
.rex