I’ve finally come back to doing my raytracer(Spent the last few days obsessively playing Ogre Tactics ).
Anyway after fining up the math I ran it and I’m getting something in the order of 10fps.
I’m just simulating shadows which is not even close to being complicated.
When I add other features such as reflections and the like what would performance be like?
When I mean reflections, I mean a ray by ray reflection with the appropriate refraction index calculated in real time.
If I’m simulating real world physics in pure 2D form is it even possible to get usable frame rates?
I’m having doubts about the feasibility of 2D real time ray tracing to simulate lighting, reflections, shadows and a few more things.
Even though it is easy to do, it isn’t easy getting performance into a usable number.
At this time it’s all purely done on the CPU.
Also I would like to add HDR to it.
What you’d get is a platform game with raytracing and realistics looking physics effects.
Suggestions?