Hi there!
I would be interrested how expensive scaled blits are, in my case I have some gradients that I render into images and I render these images to screen since its a lot faster than plain gradients.
However, for now I create a new image every time I need a new gradient, but I could it also implement with a scaled-blit. In overall I paint such an image 20-50 times, before I have to create a new.
How efficient are scaled blits handled in the traditional pipelines and are they more expensive than normal blits with the accerlated pipelines at all (ogl/d3d)?
Thank you in advance, lg Clemens Eisserer