Are they really comparable or has one more/better features than the other?
I don’t know much about open-gl yet, but I have the feeling that if you want to use some advanced things, you’re going into a dark area of non standard, video card specific extensions.
I know ogl is implemented on more different kinds of hw (unix, linux, gamecube, wintel) but otoh d3d is probably used far, far more often for gaming (and that’s what were here for aren’t we? ;)).
Maybe a good, up to date dx binding for java would not be such a bad idea? It would also make java viable for the x-box maybe.
I saw a dx binding for java once, but I believe it’s for dx 5 and so very outdated.
Erik