How do you multiply a vector3f in lwjgl again?

There doesn’t seem to be a multiply function. Could have sworn there was one.

Anyway, I’m trying to multiply a Vector3f by another Vector3f. How do I do that?

Do you mean the cross product or the dot product? Or do you mean to multiple each component: (x1 * x2, y1 * y2, z1 * z3)?

whoops, turns out its a scaleuler multiplication . So that’s what I need to know how to do ^^;

http://lwjgl.org/javadoc/org/lwjgl/util/vector/Vector3f.html#scale(float)