For those of you that work on 3D projects, what are your preferred methods for creating the environments?
The ways that I can imagine are:
- Build the entire map in a 3D modeling software
- Build the landscape in a 3D modeling software, procedurally place objects on the landscape
- Build a map-making tool custom to your game to allow easy map building
Each of the three have their own benefits and drawbacks, but what have you found that is realistic for a one-man show?
P.S. - for number 3, at what point in the game making process do you decide to duplicate the project and make one side become the game and the other side become the map maker? Or, do you make them one-in-the-same?