Does anyone know a good tutorial or intro to normal maps?
To get a smooth appearance, does the normal map have to get matched to the geometry? Or is it possible to create a generic ‘smooth normal map’? Is it possible to generate the normal map in a shader? I have semirandom terrain and I want the grass to be smooth and the rock to be rough, so I guess I have to generate the normals for the grass normal map by interpolating the verteces?