Please Help!
Does anybody know a fast and simple method to traverse the scenegraph and retrieve the geometry for a pre loaded model in a branchgroup?
any examples would be good.
Thanks
Please Help!
Does anybody know a fast and simple method to traverse the scenegraph and retrieve the geometry for a pre loaded model in a branchgroup?
any examples would be good.
Thanks
In case there are several Shape3Ds in your branchgroup you’ll actually have several geometries… A call to shape3d.getGeometry() will reveal each one.
Call something like following method with your branchgroup in order to get a list of all your Shape3Ds inside it:
public List getShape3Ds(Node node)
{
List shapelist = new ArrayList();
addChildsToList(node, shapeliste);
return shapelist;
}
private void addChildsToList(Node node, List addlist)
{
if (node instanceof Shape3D) {
addlist.add(node);
}
else if (node instanceof Group) {
Group group = (Group) node;
List childlist = group.getChildren();
for (Iterator n = childlist.iterator(); n.hasNext(); ) {
node = (Node) n.next();
addChildsToList(node, addlist);
}
}
}
Thank you - just the job.