How do I combine a sprite with a Box2D body?

How do I set my sprites x/y coordinates to my body’s x/y position?
Also I scaled everything down by one hundred since Box2D measures in meters, so am I
also supposed to scale my image down by 100 or something?? This is weird. Code below.


  public class myGame implements ApplicationListener{
	OrthographicCamera camera;
	
	World myWorld;
	
	//Ground
	BodyDef floorDef;
	Body floor;
	FixtureDef floorFix;
	PolygonShape floorShape;
	//
	
	//Sprite
	Texture texture;
	Sprite sprite;
	
	BodyDef entityDef;
	Body entity;
	FixtureDef entityFix;
	PolygonShape entityShape;
	//
	
	SpriteBatch batch;
	Box2DDebugRenderer renderer;
	
	@Override
	public void create() {
		camera = new OrthographicCamera();
		camera.setToOrtho(false, Gdx.graphics.getWidth() / 100, Gdx.graphics.getHeight() /100);
		camera.update();
		
		renderer = new Box2DDebugRenderer();
		
		myWorld = new World(new Vector2(0, -10), true);
		
		batch = new SpriteBatch();
		
		//Ground 
		floorDef = new BodyDef();
		floorDef.type = BodyType.StaticBody;
		floor = myWorld.createBody(floorDef);
		floorShape = new PolygonShape();
		floorShape.setAsBox(camera.viewportWidth, 20f/100f);
		floorFix = new FixtureDef();
		floorFix.shape = floorShape;
		floor.createFixture(floorFix);
		//
		
		//Sprite
		texture = new Texture(Gdx.files.internal("data/myEntity.png"));
		sprite = new Sprite(texture);
		
		entityDef = new BodyDef();
		entityDef.type = BodyType.DynamicBody;
		entityDef.position.set(new Vector2(440 /100, 400 /100));
		entity = myWorld.createBody(entityDef);
		entityShape = new PolygonShape();
		entityShape.setAsBox(16f /100f, 16f / 100f);
		entityFix = new FixtureDef();
		entityFix.shape = entityShape;
		entity.createFixture(entityFix);
		
	}

	@Override
	public void resize(int width, int height) {
	
		
	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
		
		renderer.render(myWorld, camera.combined);
		myWorld.step(1/60f, 6, 2);
	}

	@Override
	public void pause() {
	
		
	}

	@Override
	public void resume() {
		
		
	}

	@Override
	public void dispose() {
		
		
	}
	
	
	
	
	
}