I’ve just completed my schooling and have written engineering entrance. The results are ok so that I can get admission into a ‘B’ grade collage. I’m thinking of taking CSE (Computer Science And Engineering). I want to become a Game Developer. What did you all did to become game developer?
I already learnt programming basics in C, C++, Java, C# and VB.Net. What should I do inorder to become a GameDev?
i have no experience to answer you but i think it depends on what you mean by a “career as a Game Dev”
if you want to be an indie game developer like TeamMeat, Notch or the guys from PuppyGames ( :
then all you need is keep learning until you reach the level when you are able to achieve your ideas with or without a team, and that’s it, you publish your game (they say that’s the shitty part) and hope that your game success .
in the other hand, if you want to work for a game dev studio (big or small one) i think a degree in software engineering is necessary, cause there is many people who want a job like that, there is even schools and college specialized to give game development degrees so things must be very challenging, so like any other job, you need a degree and some things to show to your boss, in your case i think game prototypes just to show your boss what you are able to do .
Thanks alaslipknot for answering. I am thinking to get a job as a game programmer in a studio. There are collages for Game Programming Degree in our area but I doubt them since I know some who studied in those and having no job still. The degree is useless or it’s a fake degree. So I’ve applied to the government engineering collages and in the web options, I gave the priorities to
CSE - Computer science Engineering
ECE - Electronics and Communications Engineering
EEE - Electronics and Electrical Engineering
Using the first two, I can get into the software industry and a large placements are offered at the end. The latter is just to get a good job with a nice salary which is having a large number of jobs. There is so much of competition in getting admissions (Nearly 16 lakh people write the entrance) but I had enough rank (63519) to get into ‘B’ grade collages i.e., Collages held by the government of the state.
If I had not got admission in the software industry admittable cources, I’m ready to work as a Indie Programmer but doing it as a hobby.
Would you look at that. I about qualify for the gameplay developer. I’d need to brush up on my 3D graphics. Man, that seems like it would be fun to do. I would love to be able to just program the actual game engine/mechanics/functionality while other people supplied the art, models, audio, etc. to be used in the game.
I think I’m going to study CSE and I’ll try out for a job in a game studio while working at any software company. If I had found a satisfactory job for me, I’ll switch my job.
If you are lucky enough to get a software dev job, keep it for a year or two. The experience will be invaluable. Game Studios will be more willing to hire you even if your experience is towards developing games specifically. Not to mention, it looks bad on a resume if you only kept a career position for a couple months.
Well, your experience is in Java, so you may need to build up some more experience in C++ for most of the big game studios to consider you. Other than that, I wouldn’t sell yourself short though: hardly any applicant meets every single item listed in the requirements, and what they’re looking for is someone who is likely to learn the rest of the stuff quickly. You certainly have the math skills and plenty of experience in OpenGL, and those are foundation skills that count for a lot more than knowing some engine or tool.
As for experience: by the time you graduate college, the PS4 will have been out for years, which should be far more approachable both in terms of technology (no more weird Cell architecture) and in terms of barriers to entry. Plus there’s always Android and iOS, which are free and dirt cheap to develop for in that order. As the hardware gets more powerful, the games are going to get less “casual”, so no reason to leave them out.
Reqs are intimidating, interviews are intimidating, no question, but just remember the guys interviewing you want to be impressed by the general package, including skills that weren’t on the req, so just keep doing what you love and learn stuff in general without trying to slot yourself into some job req that might have been obsolete the day they posted it.
I met some nice dudes at bar that were from small indie mobile studio. I send my portfolio later on and got interview. After getting the job I quited from university and old job instantly and moved to Helsinki. Now year later I still think it was best decision on my life. Making games with other professional is really fun and educational. Writing c++ only is lot more fun than I would have guessed.
ps. So go to bar and drink some beer you totally get your dream job there.
I am 13, so this isn’t a career. But I got started when I was 9, and saw Star Wars Lego. OH MY GOSH!!! To me, it was my favorite game, even to now. So I thought, “hm… This game is fairly simple, and all you need to do in order to program is write. That’s simple! I’ll go google it!” I quickly was stumped at hello world, cpp. I thought how computers should know when we type something, to put it on the screen! So I quit, taking my dreams to being an astronaut. SPAAAACE! So a year later, I played call of duty, and decided to give this another go. I tried, and got hello world on cpp. I made calculators, and debt counters. My math grades rose, so I stuck with it. Then I tried OpenGL. OH MY GOSH!!! Anyone who started with cpp knows what I am talking about. I am still convinced that they made it only so that more people would attend the college that the maker went to. In other words, there was a learning curve. That was the last time I sat down and programmed in cpp. So then I got into java. When I used cpp, I thought of java as a lot of blah().exampleint. You know, cpp is just a whole bunch of dial buttons and stuff. So I programmed, and loved its simplicity. I was taught by Bucky Roberts. Check out his channels. I watched over 200 videos of his. Then, I did lwjgl. When I got exceptionally good, I found out it was OpenGL. My old friend. I got into slick after it still got hard, and then joined this forum. I can now officially say that I will probably be a programmer in games. Thank you, Internet!