value. I have rendered jpgs, pngs, etc with alpha=1.0 making this:
mi= TextureRender…
dest=mi.createGraphics();
[…]
mi.beginOrthoRendering(w,h);
dest.drawImage(Img,x,y,java.awt.color.WHITE,null);
mi.sync(0,0,w,h);
mi.drawOrthoRect(0,0);
mi.endOrthoRendering();
…
Is this well done?
Now, I’m trying to render these lines with GL_BLEND activated , but doesn’t work. What’s wrong?