A thought that’s been bouncing around my head recently:
Everyone always massively underestimates how long it’s going to take to finish making a game. You start on a project that you think will take a couple of weeks, and after a few months of hard slog all you’ve got is a crummy-looking tech demo, so you give up and start a different project instead.
What if, when you first have an idea for a game, you could plausibly estimate how long it would take to turn that idea into reality? How would that affect the projects you take on?
So what I’m thinking is, how about we make a list of example development times for different types of games? To kick things off, here are some of mine:
Starbugs (a basic Galaxians clone) - 80 hours
Bug Bomb (a basic Scramble clone) - 250 hours
Bunny Golf (a simple mini-golf game) - 450 hours
Note 1. I’m only thinking about finished games here. (And by finished I mean properly finished, not just abandoned.) Knowing how long it takes to make something half-finished isn’t that useful when half-finished might actually mean tenth-finished or hundredth-finished.
Note 2. The number of hours is a very, very rough guess. I know rough start and end dates for the projects, and I’m assuming 10 hours of work per week (evenings and weekends) which is a balance between a typical productive week (20 hours work) and a typical not-so-productive week (ten minutes work).
Is this sort of thing useful? Does anyone else want to share development times?
Simon