Hostile Sector

Hey all.
Don’t know why it took me so long to find my way here, but now i have!

I’m developing a game called Hostile Sector (http://www.hostilesector.com).

It’s a turn based, team oriented tactical browser game, mostly done in java, using jMonkeyEngine3.
I say “mostly” because i’m also using php for backend and js/html for a lot of the management functions.
Its focus is on tactical depth, soldier customization and social elements and i want to draw in the players who enjoy turn based tactical and strategic games (naturally) and who still want depth in their game experience.

So far it’s been in development for little over a year of mostly full time work and i hope to be able to ramp up marketing soon.
The teaser found on the site is from march, so naturally some things have happened since.

I’m interested in networking with other java game developers, and of course, if you find the game interesting and would like to playtest it, i’d like to get in contact as well!

Cheers,
Rickard

(Edit: added the url)

Looks rather good so far :slight_smile: No time to test sadly, too busy.

Cas :slight_smile:

There is link to those who can’t use google.
http://www.hostilesector.com/

It is looking different, unique, and good so far!

Keep it up!

As nice as it looks and the ton of work that it must have taken, i can’t help but think those massive select indicators around the units really break the consistency of the art style. I’d blend them in a bit more, have a look at how Starcraft 2 does it, where they kind of fade out on the edges.

Thanks for the comments.

kappa: I agree, it looks different now, but still not good enough. It will have to wait until an artist redesigns the whole gui, though. (And no, it didn’t require a ‘ton of work’. :slight_smile: )

I’ll let you all know about any major news (such as the next trailer)

Cheers,
Rickard

http://www.hostilesector.com/ has received some fresh information and screenshots.

Hopefully there’ll be another trailer out in time for GamesCom (in Cologne). Speaking of which; is anyone else going there?

I live right there, which means me and my fellow students(my developer team) are actually several days at GamesCom

still gotta buy tickets though

Finally, here’s a gameplay video:

A few quirks in there, but hopefully i’ll be able to shoot some higher res and quality video soon.

Looks great. It reminds me of “Shadow Company” if someone still knows this game.

Looks good rikard. Are you using php for the backend because it makes hosting easy to come by? (PHP + xmlrpc, right?)

Hi, and thanks.

@charlieg:

Yes, when i started out, i wanted to get going quickly and chose technology that would be easy to deploy. I dare say that the scope of the project has grown since it’s humble beginnings, but still, the backend remains fairly simple. The only problem i encounter is the inability to push things from server to client.

I also started with php as a backend and went over to tomcat to be able to reuse my client code for server checks. Once I ran into the same problem as you (pushing things from server to client) I went over to a java socket application and never looked back, it’s so nice to be in full control over everything that happens.

Mike