Honest request for help with VBO

Hi all. I really need some help understanding the specifics of VBOs. I’ve been all over the internet, looking through many examples, but I can’t quite get it down. I know a lot of people say that the C code is 99% the same as the Java, and this is true. However my brain is really being LD over this whole thing, and I just can’t quite get my head around it.

All I’m asking is a nice example, actually written in Java. A VBO that creates a single quad with a single texture mapped to it. If I can find that I can expand it to do whatever I want. But most of the tutorials are for meshes, or something else I can’t use. I’m just really, really stuck here. My brain just doesn’t seem to want to digest anything.

Can anyone proficient take five minutes to help me? It would be greatly appreciated.

Here is an example of using vertex array with VBO http://www.java-gaming.org/index.php/topic,21485.0.html
Besides it uses only non-deprecated functions

Hope it helps

Thanks for the help. Today though I was fiddling around with the code, and I managed to get the FPS from 30 to 300. The game runs smooth as hell now, and is too simple to merit further optimization. Thanks though- I’ll keep that bookmarked for later study.