Holy shit! They made the flash version of DOOM!!

And now they’ve made an Android Doom: http://phandroid.com/2009/03/31/android-is-doomd/
As well as Quake for Android! http://www.youtube.com/watch?v=fH1Rd-T1rYM

;D Thanks for the link.

Exactly Kev. People go nuts when Flash (10, mind you), does DOOM but noone thinks it’s great when Java can do Q2/3? Interesting.

I ported Auriga3D (A Q3 class engine) to Android in just over 2 days for my presentation at CodeCon a week ago or so. I’ve ported Typhon to Android (http://typhon.egrsoftware.com) and 98% of the code for Auriga3D cross compiles with the desktop version. Typhon now supports JOGL, LWJGL, and Android OpenGL ES. You’ll love this… It only takes 13 class files specific to Android to have things up and running… :slight_smile:

Regarding Auriga3D on Android, how I handle curved surfaces is the largest performance handicap as there is no LOD and the bezier patches are large (fine for desktop / not Android). FPS is 8-45 FPS for the untuned port of the Q3 renderer to Android. Culling out curved surfaces gives roughly 15-45 FPS.

I’ll make another top level post about this.

Here is a “sketchy” video I made right after getting things to work.