I must admit that my jaw dropped when I first tried it. It is exactly the same as the
orginal doom 1, but in a web browser!!! Check this out:
awesome!
Even more awesome is the technology that made this happen:
Alchemy! It’s great, compiles C/C++ code into actionscript bytecode. It’s not exactly fast, but it works amazingly well.
[quote]System Requirements
The minimum system requirements for Alchemy are as follows:
Windows
Only Windows XP with Service Pack 2 has been tested. Specifically Vista has not been tested.
The following packages are required on Windows:
Cygwin development tools
Java (version 1.4 or greater)
Perl (you must also have the Compress::Raw::Zlib package installed)
Flash Player 10 or greater
Optionally:
Adobe AIR 1.5 or greater runtime
Either Adobe AIR 1.5 or greater SDK or Adobe Flex® SDK 3.2 or greater
[/quote]
I wonder why it needs Java?
If it works only under Windows, I don’t really see the interest… There are already some FPS playable in a browser and written in Java.
you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser.
I was spending a bit of time playing on the beta version, was really fun.
[quote]you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser.
[/quote]
year that game is pure ownage! <3 quake live <3 Id
Another opportunity lamentably missed by Java and LWJGL
Cas
You mean like when Kappa made Quake 2 (Jake) run in an applet?
Kev
Exactly Kev. People go nuts when Flash (10, mind you), does DOOM but noone thinks it’s great when Java can do Q2/3? Interesting.
Aye, we’ve already been around this once before.
To be fair though, Kappa’s applet was only online for a short amount of time and wasn’t publicised at all (IIRC due it using the original Q2 data and therefore being on slightly dodgy legal ground - obviously whoever’s done the Doom/flash thing doesn’t seem to care about such issues).
And of course places like Newsgrounds mean that tiny flash games tend to get much higher exposure, and the Flash community in general is very good at pimping it’s wares - maybe we’re all just too modest over here in Java land ;).
good call.
Interesting and unfair. I would like Java games to be more exposed…
Java applets went through the same “wow” factor 10 years ago.
Not DOOM, but this (similar to Wolf3D) has been around since then.
Flash is just now catching up in terms of VM speed. This DOOM demo is more impressive in terms of automatically porting existing C code, which Java never had.
http://download.java.net/javadesktop/plugin2/jake2/
the real opportunity for java which was recently missed was quakelive. They even reinvented the wheel it in the dirtiest possible way (ActiveX with a custom plugin).
'Twas QuakeLive I was referring to Can’t think why id didn’t try Java out.
Cas
Flash is easier for many people to pick up, and it can sometimes mean a quick dollar. The community for it is just larger because of this. It would be like comparing Python to Java. Python is probably more popular due to its convenience, but from what I have seen, Java allows for more possibilities and performance at the expense of bulky code. Flash can out-market both just because of the very little necessity of writing code for some “games,” though a couple of complex ones integrate with at least one other language.
If only because of its cost efficiency, “word of mouth” is the best advertising to my understanding. I still choose Java over Flash. From what I can tell, native 3D engines are a fairly new occurrence in the land of Java code. However, I would compare Slick to Flash.
ah sorry i see, i thought you meant the flash version of doom 1
not really, there are a lot of Java 3d engine since some years… the problem is using a Java 3D engine is not that easy and/or requiere third party/plugin install…
It is not yet the case for 3DzzD but I have very good hopes !
I found that Paramtizable Applets that dont requiere any programmation are a lot more used then the API itself.
The real interrest of this doom demo is porting C code, nothing really wow except that
Indeed. Alchemy’s amazing, from a technical point of view.