Recently I tested the terrain demo on my GeForce4 and I was getting extreemly high frame rates. Everywhere from 200 to 800 FPS.
Now I know this isn’t possible when using the scan synch’d buffer flipping. The demo had no tearing at all the display was flawless. How was this acheived?
Every time I try to do this I can get the high FPS but the tearing of the screen display makes it usless.
Oops, guess this should have been in the 3D area.