bingo . (well, almost.)
I am using a texture Atlas, and the textures which are on the corner of my image (i.e. the position 0,0 on my PNG) are getting this whitey thing near two of the edges (the edges which are mapped to corner of the image) .
http://img97.imageshack.us/img97/480/bricks1.png
I don’t know if this expected, my texture mapping has no floating pointing rounding issues . I have a 256x256 image with 64x64 subtextures , so the texture coordinates are like (0,0) (0.25 , 0.25) .
This is the texture :
http://img213.imageshack.us/img213/6313/atlas1.png
I have solved it with a workaround, but I still can’t see why I should get this whitey thing when mapping near the border of my image .
it seems that the texture mapping is extrapolating a bit of what I have limited .