I wasn’t quite sure where to put this, so, sorry.
Not really a noob here, just lost the password, anyway. I’ve done all the tutorials and now feel like I’m ready to start on a first real solo project.
Nothing too large scale, because I am working solo as a hobbyist, think something about the scale of FTL / pixel dungeon (at the wide end, starting much smaller scale and build to that).
At this stage, I got the base core mechanics of the action portion prototyped, using libgdx, blender (for art / animation), I was probably going to either find free music or go with sfxr (iirc), that’s a later concern. Really just aiming at about a SNES quality and look (but with advantage of HD).
When you started on the big project, what was the process you went through from start to finish? Specifically for the ones who did it all.
ex: program mechanics -> add enemies -> add weapons -> simple art -> test gameplay -> add maps, etc.
Appreciate any assistance / guidance.