I wasn’t quite sure where to put this, so, sorry.
Not really a noob here, just lost the password, anyway. I’ve done all the tutorials and now feel like I’m ready to start on a first real solo project.
Nothing too large scale, because I am working solo as a hobbyist, think something about the scale of FTL / pixel dungeon (at the wide end, starting much smaller scale and build to that).
At this stage, I got the base core mechanics of the action portion prototyped, using libgdx, blender (for art / animation), I was probably going to either find free music or go with sfxr (iirc), that’s a later concern. Really just aiming at about a SNES quality and look (but with advantage of HD).
tl;dr
When you started on the big project, what was the process you went through from start to finish? Specifically for the ones who did it all.
ex: program mechanics -> add enemies -> add weapons -> simple art -> test gameplay -> add maps, etc.
Appreciate any assistance / guidance.