Hexival - strategic match-3

Hello every one :slight_smile:
This is my first post, so forgive me all my mistakes :wink:
For last year I’ve been developing a match 3 game with (i think) interesting mechanics.

In this game - Hexival, You have to build your kingdom using limited amount od hexes while defending your land from incoming monsters.

There are 3 Main types of hexes:

  • farms - gives You food,
  • ‎mines - gives You diamonds,
  • ‎village - triggers unit attack.

Using gathereded resources You can buy attack or armor upgrade, new soldier or trigger soldier attack.
After placing each Hex monster delay counter will decrement and when it reaches zero, monster will attack your units (counter value will go back to start value).
When You defeat monster a new one will appear and You will be rewarded with some amount od new hexes, diamonds and food.

What do you think about this mechanics? Would you change something? Is it interesting? :slight_smile:
Btw, I’m using libgdx with guava.

I’ve got also some gifs with gameplay footage ;D
Thanks for any replay :wink: