http://www.java-gaming.org/user-generated-content/members/27722/hexara141130.jar
[Updated 11/30/2014]
http://www.hexara.com/game.html
[s]Takes about 3 minutes to load. There’s so much to do, starting with streamlining the sound load (about 1 minute, 30 seconds of .wav data comprises 15MB and there is less than 200KB code and 15 tiny pngs). And much to add to the visual design & sequencing, but some basic playability is there.
To play: first select LOAD from the top left menu button. It loads, in sequence, five sample puzzles of increasing difficulty. Other choices on the Menu button are disabled or not written yet. The goal of the puzzle is to make all six symbol sequences (on the six green “hanging scrolls”) exist within the hex grid as neighboring-hex sequences. One can click and drag the tiles.
This is all core java, javax.sound, and uses passive rendering. The images are mostly built via BufferedImage, not counting the .png symbol set that displays inside the gels.[/s]
Thanks for any feedback and encouragement.