The PC/Mac version now supports the easy Humble Widget purchase option,
check it out here: Heroesofloot.com
Amazing game, great work man.
How is it on IOS, I was under the impression that apple only allowed Objective C/C#/C++ and .net languages (if you used monotouch)?
Amazing game, great work man.
How is it on IOS, I was under the impression that apple only allowed Objective C/C#/C++ and .net languages (if you used monotouch)?
iOS is running a ported Object-C version, all other versions run Java
iOS is running a ported Object-C version, all other versions run Java
Just wanted to update that Heroes of Loot is now also available for ChromeOS and Chrome browsers.
That version is completely written in javascript, so sort of Java related news
find it here, including a free trial version:
http://goo.gl/Dal5zA
Just wanted to update that Heroes of Loot is now also available for ChromeOS and Chrome browsers.
That version is completely written in javascript, so sort of Java related news
find it here, including a free trial version:
http://goo.gl/Dal5zA
Heroes of Loot now on Greenlight, could use a vote or two
http://steamcommunity.com/sharedfiles/filedetails/?id=380484610
[quote]The award winning casual dungeon crawler
[/quote]
What awards?
Not criticism, just generally interested
pocket gamer best of month for android
pocket gamer best of month for ios
touch-arcade game of the week
and it’s a great marketing line to use
Your game is awesome!! I love rogue-like, dungeons, etc…
I’m using libgdx too, are you using some api or external library? or did everything just with libgdx libraries?
desktop version runs on standard libgdx libraries
Heroes of Loot now on Greenlight, could use a vote or two
http://steamcommunity.com/sharedfiles/filedetails/?id=380484610
[quote]The award winning casual dungeon crawler
[/quote]
What awards?
Not criticism, just generally interested
pocket gamer best of month for android
pocket gamer best of month for ios
touch-arcade game of the week
and it’s a great marketing line to use
Your game is awesome!! I love rogue-like, dungeons, etc…
I’m using libgdx too, are you using some api or external library? or did everything just with libgdx libraries?
desktop version runs on standard libgdx libraries
Just posted the “origin” story for Heroes of Loot. I talk about the inspiration, the best feature, the biggest flaw and life-time sale stats.
So if you are interested, check it out:
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