Heroes of Loot 2

UPDATE:
Game is now available on Steam Early Accesss


I finally started on Heroes of Loot 2… having tried it a few times, one of those attempts turned into Space Grunts… but now I’m on track to jump back into the dungeons and create a sequel with many improvements.

First week of development was pretty fast thanks to basing the world-generation on the Space Grunts engine, so I now have the beginnings of a playable game:

http://www.orangepixel.net/wp-content/uploads/2015/11/hol2_image.png

Early view of the alpha code running:

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my idea is to have you play with 4 characters at once, each with their own skills, but still have to figure out the logistics of this with all the action going on and having to swap characters during fights… but I’m positive I can find a good solution!

also improving on the game pacing, and the quests while hopefully keeping the arcady-action feel of the original

I am full of anticipation, hope we can play a test or early alpha game in the next future :slight_smile:

I love style, music and animations, simple but effective :smiley:
I think that arcade gameplay could be really different: my preference is to avoid shump’s bullet hell, if you know what I mean

Looks, so far, once again great! With quite some more enemy types, of course. :slight_smile:

Those speech bubbles… are you going to add any more complex system behind them?
Because right now, they seem like they would feel a lot more like spammy bot information than like actually informative in the final game…

I really enjoyed the first one and this new gameplay mechanic looks really interesting! Hopefully there is some kind of alpha or beta testing opportunity ;D

Yeah not a real fan of the speech bubbles… they are probably getting removed pretty quickly :wink:

Crap, actually I really like speech bubbles !
I think they can be fun and also add empathy for the characters.

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Been working on the quests, another area of the game (as you can see in the video) and various particle effects and gameplay tweaks. And it’s only week 3 of development!

Read up on the progress here:
http://techblog.orangepixel.net/category/makingof/heroesofloot2/

Need your help with Greenlight, so if you got a second or 10, please vote here:
http://steamcommunity.com/sharedfiles/filedetails/?id=604657470

thanks for the help!

Consider it done :wink:

Voted. How does the local coop work?

2 gamepads, or a gamepad+keyboard… 1 screen, camera centers in the square around the 2 players… so can’t run away from each other too far :slight_smile:

+1

Your games look amazing, too much to play right now, I will keep an eye on it for the future!

There is a possibility of a collection, like “Orantology”, with all games ?

why not… at some point it could be fun to combine a bunch of my games in one

Looks great as usual OrangePixel!

The steam page is now up:

next step will be the pre-order and early-access stage
and then release on pc, android and ios

I’ve been streaming some of the development on Twitch, for those interested in code and pixel-art creation:

Thank you for sharing the Link, it was interesting to watch how you create the Graphics :slight_smile:

really nice, lot of practice behind it I suppose. ;D

yeah it’s not my first game :wink: