Heroes' Keep

I though I’d better split this to a new topic as it’s quite a long way from Stickmen Wars!

http://www.hayles.demon.co.uk/heroeskeep/screenshots/ss2.jpg

I’ve now added an introductory page to make it easier to understand the card mechanics in the game.
I’d value comments and suggestions!
It’s quite a slow-paced, thoughtful game so if you have a spare few minutes please give it a try!

Awesome artwork. A simple background would make it look much more complete…

Very easy with shaders, or with a linear-filtered radial gradient rendered on a full screen quad.

Aha but then he’d need a lovely thick black outline around the rendered map, too :slight_smile:

Cas :slight_smile:

Very nice!

I like how the maps are set up.
Tough your website says Service Unavailable.
Frustrating!

It’s an idea! I’ll do some experiments.

Thanks, it is indeed frustrating! Engineers are investigating apparently - hopefully you’ll get to play soon!

Do you know when the issue will be “fixed” ?

I wish I did - all I can get from my ISP is that there’s a problem with all homepages. 5 hours so far… >:(
I’ll let you know when it’s fixed!

Mate, I can host your .jar and .html for free at my high- quality host, Just PM me and we might get to talk.
Just incase you want a problem-free host.

Sorry if I sound like a freaking advertising bot. But this “Offer” is only for you :slight_smile:

Thanks Kroniz! I’ve PM’d you.

The game is now back up!

You should port the game to LWJGL :smiley:

I already have! (video here) but I also wanted a ‘lite’ version of the game for trying new things out, hence this js version.

How do you draw hexagonal maps like that? I mean… With different heights… Etc.
I would love to see the playtest exactly as it is in java :smiley:

that’s a very nice game, I love it =D

but I found a bug(I’m kinda good to find strange bugs =P), when if I move more than two “blocks” away, and in the middle way I press ‘M’ to see the map, when I return I can move even further =P

and I kinda can do it many times to move forever xD

see you :wink:

edit:
PS: to see the options to move again you just need to rotate the map :wink:

All the code and assets are open source - just hit ‘menu->view page source’ in your browser.
A hex grid is essentially a distorted square grid so most of the maths is pretty straightforward. Because I’m allowing rotation it does get a bit trickier but in short: once you can draw a ‘flat’ hex grid then changing the heights isn’t hard at all (but then you have to have rotation so your characters don’t get hidden by hills).

Loool! Well found! That’s really cool - infinite move points FTW! Er, maybe I should fix that…
Really glad you like it! Any new cards you think would be good? Enemies you’d like to meet?

Well taking into consideration I dont know shit about JavaSCRIPT it isnt very useful.
But anyway…

Looks great so far ;D