Hey I am trying to texture some GL_QUADs that are textured seamlessly.
wood.enable();
wood.bind();
gl.glBegin(GL.GL_QUADS);
gl.glNormal3f(0.0f,0.0f,1.0f);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(...);
gl.glTexCoord2f(0.0f, 2.0f); gl.glVertex3f(...);
gl.glTexCoord2f(2.0f, 2.0f); gl.glVertex3f(...);
gl.glTexCoord2f(2.0f, 0.0f); gl.glVertex3f(...);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(...);
gl.glTexCoord2f(0.0f, 2.0f); gl.glVertex3f(...);
gl.glTexCoord2f(2.0f, 2.0f); gl.glVertex3f(...);
gl.glTexCoord2f(2.0f, 0.0f); gl.glVertex3f(...);
gl.glEnd();
wood.disable();
Whats the best way to texture the GL_QUADs as if they were one?