I’ve got something wrong with I think my viewing volume. Specifically, when I zoom in (done using glScale in my orthographic projection), I can see my objects being clipped on the front most edge until it disappears and what I’m trying to do is produce an effect that makes it look I’m magnifying into the object so I can view the surfaces or just a few of the polygons. Problem is, the leading most edges of my object start to get clipped so that when I’m looking into it, I see nothing.
Since I’m new to all this, I’m guessing it’s as if I need to fix my front plane on my viewport (the back one too cause it clips the rear of my object when I rotate it), but so far, no luck.
Any help much appreciated.