Okay, some little background of me:
I have seven years programming expierience.
Three years C, Three years C++ and one year Java.
I have expierience with C++@OpenGL.
Details about project:
Project is very highdetailed. For example cars are modeled with every polt in the engine and so on.
Game will be quite with high graphics and completly online.
Problem:
I have looked around Java technologys to accomplish desired result. But the more i liook, the more i get confused.
For the bindings for OpenGL it seems to be nice using JOGL. For device controlling Jinput.
But first what about Sound?
And should i create my own framework or use some API.
And when then which one - Xith3D, Java3D, JME, smth else?
Please suggest me smth guys,
Cheers,
Mirko