HELP! How to create HUD with LWJGL ?

I start a little game with this good LWJGL!
I want to create a HUD for my game, but i don’t know how to use with LWJGL!
Someone can help me ?


// save your actual projection      mode      
_gl.matrixMode(GL.PROJECTION);
_gl.pushMatrix();

// go to front in ortho mode
_gl.loadIdentity();
_glu.ortho2D(0, Display.getWidth(), 0, Display.getHeight());

// if needed save your current transformations
_gl.matrixMode(GL.MODELVIEW);
_gl.pushMatrix();

_gl.loadIdentity();

// position in the bottom left corner if needed :)
// _gl.translatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);

// now draw stuff

// no depth test
            _gl.disable(GL.DEPTH_TEST);
// no loghting needed
            _gl.disable(GL.LIGHTING);
// draw a cross in center
            _gl.color4f(0.2f,1.0f,0f,0.7f);
            _gl.begin(GL.LINES);
                  _gl.vertex2f(0.0f, 150f);
                  _gl.vertex2f(0.0f, -150f);
                  _gl.vertex2f(-200f, 0.0f);
                  _gl.vertex2f(200f, 0.0f);
            _gl.end();
            

// back to your 3D stuff
_gl.enable(GL.LIGHTING);
_gl.enable(GL.DEPTH_TEST);
_gl.matrixMode(GL.PROJECTION);
_gl.popMatrix();
_gl.matrixMode(GL.MODELVIEW);
_gl.popMatrix();

Hi vrm,
Thanks for your code.
It’s work ok.
But i want to use an image too.
EX: a PNG with all letter …

Have you another piece of code for that.?

on chman website : http://chman-area.tuxfamily.org/nehe/Nehe17.zip

Cool, i look that.!!