Didn’t know where to put this post…
I would like to put all of my games under the GNU General Public License, but how do I safeguard online games from cheating? Anyone will be able to see the username and password for accessing the server along with the password to encrypt my packets. Is it allowed to just leave those fields blank? What do other GNU GPL games do?
I thought about creating a separate Jar executable that would not be under the GNU GPL that would send the info along with an md5sum of the calling Jar executable (to check no code was tampered with), but…then I can’t truly say it is under the GNU license and won’t be acceptable for the FSF directory, etc.
Should I just trust the users? ??? :persecutioncomplex: :-*
I remember sending an email a long time ago to GNU asking about this (I believe), and I think that they said I couldn’t leave the password/username blank, and most be able to build and run exactly like I am able too…but perhaps, my memory is mistaken. I don’t really want to email GNU again because they never offer me alternatives/suggestions to my questions, annoying.
Please help, thanx.