Hey all,
I’m trying to draw a Triangle using glVertexPointer(). I have 3 nodes each w/ X, Y, and Z points, so my vertexBuffer is size 9. The following compiles and I see my points on my screen, but I’m not seeing the three sides that make up a triangle. So I know the problem is not the camera or view as I can see the points that make up the triangle, but I don’t see the lines.
Any help/advice/comments are greatly appreciated.
— snip —
int idx = 0;
FloatBuffer vertexBuffer = BufferUtils.newFloatBuffer(3 * 3);
…
for (int i = 0; i < 3; i++) {
Node node = (Node) nodes.get(new Integer(nodeID[i]));
vertexBuffer.put(idx++, (int) node.getX());
vertexBuffer.put(idx++, (int) node.getY());
vertexBuffer.put(idx++, (int) node.getZ());
}
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, GL.GL_DOUBLE, 0, vertexBuffer);
gl.glBegin(GL.GL_TRIANGLES);
gl.glColor3f(1.0f, 1.0f, 1.0f);
gl.glDrawArrays(GL.GL_TRIANGLES, 0, 2);
gl.glFlush();
gl.glEnd();
gl.glDisableClientState(GL.GL_VERTEX_ARRAY);