HELP:data/command flow of a MMO game

how does the datas/commands flows in one player to another the MMO game?

can anybody explain?.. thanks in advance

They put state in a database. World of Warcraft uses Oracle. EVE uses MS SQL Server. SOE games use Postgres. Sun had a project called Darkstar (now RedDwarf) that uses Berkeley DB.

Stuff that’s happening live like combat is just in-memory and not at all special.

ah. thanks.

but still curious about the fetching and updating of the data/command in the server…

Not too many MMO shops are forthcoming with their designs, but the EVE folks share quite a bit. EVE is pretty atypical (it’s mostly written in python!) but there’s still interesting design insights in there:

thanks sir… hope to release my MMO prototype in 4 months…