I’m just getting back into this after a long break so bare with me…Basically, i’m making a 2d tiled game and having a big issue off gate…I’m implementing Screens with libgdx and basically, I immediately set it to the gamescreen and render tiles…I’m getting a NPE on my camera and my renderer in the render method…I think it’s calling the render class before calling create() where the objects are created…I made a post over at stack exchange with the code:
I know it’s gotta be something simple that i’m just missing…I just can’t find it.