For some dumb reason, I just cannot seem to draw a quad.
Here is the code:
GL11.glBegin(GL11.GL_LINES);
GL11.glColor3f(1.0f, 1.0f, 1.0f);
GL11.glVertex2f(10, 10);
GL11.glVertex2f(60, 10);
GL11.glVertex2f(60, 60);
GL11.glVertex2f(10, 60);
GL11.glEnd();
GL11.glBegin(GL11.GL_QUADS);
GL11.glColor3f(1.0f, 1.0f, 1.0f);
GL11.glVertex2f(10, 10);
GL11.glVertex2f(60, 10);
GL11.glVertex2f(60, 60);
GL11.glVertex2f(10, 60);
GL11.glEnd();
The lines appear in white, but the quad doesn’t.
What is going on here? Using Mac OS X.

(I’ve never actually wanted to change the winding order…).