Q1. Is there some Way to directly Access the Hardware Overlay Buffer Plane ?
There is Glass Pane, but it is Software Emulation … Right ? I want to use the Hardware Feature and Hardware Overlay Plane Buffer.
Q2. I have seen Glass Pane, but it is slow, is there some other Efficient Way to Implement Overlays in Java ?
Probably this information will help you a bit to figure out what i am upto.
Layer 1. Background Static Images
Layer 2. Video (Dynamic 2D Graphics on Overlay Window, Infront of Background Static Images)
Layer 3. Another Layer of Dynamic Graphics over Video Layer
I am not yet sure about working with 3rd Layer, but i am first looking into doing Layer 2 Efficiently.
Thanks,
Regards,