Hi,
Great work!
I’ve been using JOGL 1.0 for a long time now, and it has worked perfectly.
I do have a problem however. Since the newer JOGL version is out, I immediately got it. The first thing I noticed when I ran my code was my textures were no loaded anymore. I use large textures (2048x1024). I changed the textures to small ones, and now it worked.
Still my framerate has dropped from aboiut 100 to 5, and my screen flickers all the time.
I think this could be due to the lack of hardware accelleration -> no double buffering, slow drawing.
I will switch back to the old version, i guess. Anyone got any ideas about this?
I use a 2Ghz AMD, with INTEL graphics accelerator. (I know that is not much of a graphics card, but the old JOGL worked perfectly fine on this card).
any help is greatly appreciated…