I want to make my display resizable, so I made a simple re-size method that sets the glOrtho to the resolution of the new window.
It works flawlessly, and all. But there is too much being shown, you can see the bottom of the world and I don’t like it. It takes the player away from the game.
So I thought of a few ways to handle this:
- Leave it how it is and fade the bottom to black, making it look bottomless
- Making a new block that is unbreakable (Like bedrock in minecraft)
- Extending it EXTREAMLY far down so it is really hard to get there *Performance killer
- Resizing all the objects on the screen, so whenever you resize, the player sees everything as before
but in a higher resolution. *Made a topic earlier, found out it was more complicated than I
thought it ever would be.
If you have any other ways I can handle this, that would be awesome!