Working hard on the 3rd Gunslugs game, this time it trades the chaotic fast pace for a more tactical approach.
I’ve been showing various gameplay elements and creations in my weekly vlog, and today’s post contains a lot of gameplay features, finally showing how the game is becoming more tactical in it’s approach… you can check it out here:
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for those wanting to know: developed using LibGDX, will be released on PC, Android and iOS… and yes, I have a musician working on good music for it