Gunslugs (classic) Steam release

http://www.orangepixel.net/wp-content/uploads/2015/05/gunslugs_steam_storepage.png

Chaotic run and gunner Gunslugs finally to Steam!
This Tuesday (June 2nd,2015).

Gunslugs Steam page

It has been out on “everything” but now finally comes to Steam :wink:
A lot of random and procedurally-generated fun and chaos in a small package.

The PC (windows,osx,linux) version is build on-top of LibGDX
using the Android code-base with some improvements for controllers,
steam achievements, leaderboards, trading-cards, and the same fun gameplay.

It’s my third game on Steam, and the 4th is coming later this year
in the shape of a turn-based roguelike: SpaceGrunts

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Looks great, and very, very polished.
Also the sound matches the look and type really well.
Kudos to you sir! I wish you all the best with your title :stuck_out_tongue:

I may have missed the info but how long did you develop?

Greetings and all the bests!

Originally Gunslugs was released on mobile (android, ouya, but also ios, etc).
It took around 8 months to develop (including porting the Java code to Object-C for iOS and HTML5 for ChromeOS)

This PC version was easier since I ported my Android code on-top of LibGDX and did some cleaning and improving, I think like a week or so.

Nice! I am yet to work on a release.
Kind of frightening when i think about it, i guess it is so much more work than one would think the first time around :stuck_out_tongue:
Either way, i’m gonna support this, i think the steam countdown is about 5 days.

Again, congratulations and all the best, you deserve it!

releasing is always stressful and nerve wrecking, even after releasing a hundred games, it never goes away or becomes less.
just the fear of having your “creation” out there knowing how people on the internet are very un-nuanced in their feedback :wink:

http://www.orangepixel.net/wp-content/uploads/2015/06/mailing_gunslugssteam.png

Just an update to mention that Gunslugs is now live on Steam:

15% launch discount

Windows,Linux and OSX builds, again powered by LibGDX

Recently did an “origins” story on Gunslugs, I plan to do a few more on my other games so it’s a first in a series
Talks a bit about where the game idea came from, the good points and the bad points:

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