I did play for a while, an hour or so, before it crashed-to-desktop on
Jan 21, 2007 8:46:04 PM javazoom.jlgui.basicplayer.BasicPlayer run
INFO: Thread completed
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer open
INFO: open(java.io.BufferedInputStream@b9a97c8)
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer closeStream
INFO: Stream closed
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer createLine
INFO: Create Line
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer createLine
INFO: Create Line : Source format : VORBISENC 44100.0 Hz, unknown bits per sample, stereo, unknown frame size, unknown frame rate,
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer createLine
INFO: Create Line : Target format: PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer startPlayback
INFO: startPlayback called
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer initLine
INFO: initLine()
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer openLine
INFO: Open Line : BufferSize=88200
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer openLine
INFO: Master Gain Control : [-80.0,6.0206] 0.625
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer openLine
INFO: Pan Control : [-1.0,1.0] 0.0078125
Jan 21, 2007 8:46:53 PM javazoom.jlgui.basicplayer.BasicPlayer startPlayback
INFO: Creating new thread
Jan 21, 2007 8:46:54 PM javazoom.jlgui.basicplayer.BasicPlayer run
INFO: Thread Running
Runtime error #3(trap) in JET
Please, contact Excelsior Support Dept. at support@excelsior-usa.com
Initial impressions are it’s fun but a little confusing and it feels as if you’re getting weapons too fast without growing used to using the ones you’ve had, or, more importantly, earning them. In an rpg I like to get an awesome weapon because I bought it or fought a huge battle to get it, not just find it in some random crate laying around. Also left mouse button should be left gun, right button be right gun. And can stats actually hurt attributes by leveling them? Current descriptions seem like by leveling main hand weapon I’ll hurt my offhand skill, or I’ll hurt my basic weapon skill by leveling theory. I don’t like the idea of leveling stats hurting me… could you clarify how the system works?
More detailed impressions later.