Hi! So I was making this great air hockey game…and before I put hands to work at making the multiplayer functionality…I would like to ask you guys a couple of basic and simple questions for you that have a lot of more experience than me:
The game is simple…the player that creates the game acts as server side and the one that joins the game…client.
So…thinking as the client or server…Do I have to send my position constantly or only when it has changed? and Do I have to process one package at a time ? Maybe it would be better if every time a new package arrives at destiny, a new independent and temporary thread is created to translate the message and apply changes if it is necessary. This way I can keep on receiving packages. The only problem that I see is shared variables…It would be a mess.
So what I am asking is a general recommendation…a pattern to follow…basic guidlines in a simple server / client game. The only thing that I have to send/receive are positions, but how would it be more efficent?
Thank you very much I’d appreciate any help, happy new year for those who can enjoy your vacation
p.d.: I’m using UDP.