GUI

The following are pics of he Magicosm GUI using Xith3D’s userinterface system. The UI is rendered inside the 3d world and therefore will work in full screen mode and (eventually) on consoles. The swing components are skinned with our own XML skin system. The XML definition and the related images are stored in a jar file. User’s can switch skins and can create their own skins if they want. We are hopefull that players will create and donate different skins to the Magicosm community.

We will be going into Beta soon. We anticipate a fairly painful beginning to beta and will be looking for people who are very tolerant of bugs and are willing to provide good feedback. I am hoping some of you will be interested in this in the interest of helping a fellow Xith3D application to be successful.

Count me in :slight_smile:

Ditto, it would great to finally get me’ hands on Magicosm, its looked so good for so long…

Kev

I hate to do me too posts, but, me too :), i’ve a visitor to the website for some time now, and actually being able to try it would be great :slight_smile:

Endolf

I also will try to provide some feedback.

Yuri

P.S. Looks impressive!

Yes it looks impressive…

David, when you say:[quote]The following are pics of he Magicosm GUI using Xith3D’s userinterface system. The UI is rendered inside the 3d world and therefore will work in full screen mode and (eventually) on consoles.
[/quote]
Does this mean that the 2d GUI windows are being drawn via Jogl inside Xith3d UI system?

Yep, count me in as well - except if you’re afraid of getting a lot of weird crash/bug reports (ask Marcus of wurm fame about my machine + wurm :stuck_out_tongue: ) :wink:

Preston: Yes, Xith3D’s user interface system renders swing components into overlays and renders the overlays in image aligned geometry inside the 3D world. The actual Swing rendering threads are not used. There is a simple demo of this in the Xith3D codebase.

Impressive work !
(counts for entire xith3d :slight_smile: )

is magicosm playable over a 56k modem ?

regards
Martin

Please count me in, I’ver been waiting over a year to
try Magicosm. And I’m very tolerant of bugs, In fact I like em so much, I make my own. :wink:

I try to provide feedback, too. The userinterface looks impressive.

Looks awesome!

If the beta is open to Mac OS X 10.3 I’ll test it there. Otherwise I could be one of the zillions to volunteer to test on WinXP :slight_smile: