[OLD POST]
I present to you:
https://dl.dropboxusercontent.com/u/99583484/Ludum%20Dares/MiniLD%2344/Screenshots/Mainland.png
My project for Mini LudumDare#44: 7dRTS.
It is somewhat a hybrid between Dwarf Fortress and the classic RTS game.
There is a big emphasis on micromanagement, but macromanagement will still play a big part as your time is limited by the amount of micromanagement enough that you need to carefully plan what you do and when.
(Mainly due to me being too lazy to code proper AI. You need to keep moving units around so they can complete their tasks. It’s quite annoying sometimes)
To give you an idea, you literally have to build every tile in a building (can be done quickly on simple buildings)
https://dl.dropboxusercontent.com/u/99583484/Ludum%20Dares/MiniLD%2344/Screenshots/Building.png
Once you’ve finished construction, you can use a peasant to turn it into a building. Sometimes this will also change to peasant to some other unit (Peasant -> Town Hall = Mayor)
The World
The landscape is quite nice so far, generated with Simplex Noise octaves.
There are currently… looks at generator code 9 biomes:
- Ocean
- Mainland Beach
- Mainland Plains
- Mainland Forest
- Mainland Mountain
- Island Beach
- Island Plains
- Island Forest
- Island Mountain
Mountains
Mountains are an important part of gameplay. They are the only place to find resources such as iron and gold (possibly more in future?), which will be essential for midgame onwards.
They are more common on islands than on mainland, and are found near the centre of the landmasses.
And that’s all for now
I’ll release a little prototype soon for people to play with, along with source code.
Sorry it took so long, but here is the linnk to the latest build: Download Here or get the Source
Chances are the save file format won’t change too much, so you should be able to continue playing when a new build comes out. However, I can’t guarantee it. I may release a save converter if people really want it.