Well, I’ve been working on this in “secret” (I showed a few people on IRC/Reddit) for a little while now, and I thought now may be a good time to show.
This is a complete rewrite of the engine. In fact, this may as well be a different project to what this thread originally was, but I don’t want to make another thread.
First of all, I cut the scope down a lot. The real-time-tactics part has been cut completely, and the unit management is very simplistic.
Also, instead of having level after level, each campaign is one long level, but you can only move around within the current ‘scene’.
Since I haven’t actually got something available for download yet, I’ll quit talking about gameplay and just dump screenshots.
Full resolution available here
And it’s on IndieDB.
http://button.indiedb.com/popularity/medium/games/30622.png
(It was a lot higher when I was actively updating it near the start)