Guardian: Heroes Edition

Private testing at the moment.
I’ll PM you with the link for the launcher when Build 010 is ready.

It’s not multiplayer, but it’s definitely fighting.
Although… multiplayer might be quite fun. I’ll put that idea aside for post-release or a possible Guardian III.

Yeah, that’s on my TODO List.
I have a long TODO list, and proper UI is pretty far down on that list for now. :stuck_out_tongue:

I got around to implementing multiple attack types:

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Screenshots/Sun%20Jul%2007%2016-17-38%20NZST%202013.png

So far the only example is the Archer with short and long range attacks. But I’ll be working on more classes soon.
All the arrows in the above image were fired from the same place. You can see 2 different zones where they fall (on the top of the ground, and on the ledge), representing the two attacks.

In other news, I added AND level-conditions. Where you have to complete multiple objectives to finish a level. For example: Killing all enemies and returning to the castle.

4 Warrior Campaign levels done so far (mostly tutorials, with a bit of storyline mixed into them).
A few more and then I’ll release Build 010 for the testers.

I got around to implementing multiple attack types:

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Screenshots/Sun%20Jul%2007%2016-17-38%20NZST%202013.png

So far the only example is the Archer with short and long range attacks. But I’ll be working on more classes soon.
All the arrows in the above image were fired from the same place. You can see 2 different zones where they fall (on the top of the ground, and on the ledge), representing the two attacks.

In other news, I added AND level-conditions. Where you have to complete multiple objectives to finish a level. For example: Killing all enemies and returning to the castle.

4 Warrior Campaign levels done so far (mostly tutorials, with a bit of storyline mixed into them).
A few more and then I’ll release Build 010 for the testers.

I really loved your style of art. They’re… very original :slight_smile:
Please tell me this runs under JRE 1.7, because I can’t wait to play!

I really loved your style of art. They’re… very original :slight_smile:
Please tell me this runs under JRE 1.7, because I can’t wait to play!

Well, I’ve been working on this in “secret” (I showed a few people on IRC/Reddit) for a little while now, and I thought now may be a good time to show.

This is a complete rewrite of the engine. In fact, this may as well be a different project to what this thread originally was, but I don’t want to make another thread.

First of all, I cut the scope down a lot. The real-time-tactics part has been cut completely, and the unit management is very simplistic.
Also, instead of having level after level, each campaign is one long level, but you can only move around within the current ‘scene’.

Since I haven’t actually got something available for download yet, I’ll quit talking about gameplay and just dump screenshots.

Full resolution available here

And it’s on IndieDB.

http://button.indiedb.com/popularity/medium/games/30622.png

(It was a lot higher when I was actively updating it near the start)

Well, I’ve been working on this in “secret” (I showed a few people on IRC/Reddit) for a little while now, and I thought now may be a good time to show.

This is a complete rewrite of the engine. In fact, this may as well be a different project to what this thread originally was, but I don’t want to make another thread.

First of all, I cut the scope down a lot. The real-time-tactics part has been cut completely, and the unit management is very simplistic.
Also, instead of having level after level, each campaign is one long level, but you can only move around within the current ‘scene’.

Since I haven’t actually got something available for download yet, I’ll quit talking about gameplay and just dump screenshots.

Full resolution available here

And it’s on IndieDB.

http://button.indiedb.com/popularity/medium/games/30622.png

(It was a lot higher when I was actively updating it near the start)

Here’s a look at the first real level:

Here’s a look at the first real level: