Okay, campaign levels are delayed a little bit due to reformatting the levels.
Before everything was done by images with team data etc. in text files.
Now specific nodes can be placed in the level through the text files to help the flow, define gameplay etc.
So far there are only spawn and reinforcement nodes. Not much, but at least now you spawn and get reinforcements in different places if neccessary.
Maybe it’ll even be possible to change where reinforcements arrive etc.
I’ll do a bit more work on different nodes (for recon levels, capturing castles etc.) and then get to work on the first part of the campaign.
Also, recently: Removed invisible walls and instead made the camera stop at the level boundaries.