Guardian: Heroes Edition

Example level chain.

Squares are levels.
Blue represents the level to go when won.
Red represents the level to go to when lost.
A circle represents the target level.
Yellow means if you lose you go to a new chain.
Green means if you win you go to a new chain.
A dot with no line means if you win/lose then you have to redo that level.

Test Build 009

Fixed “user.dir” bug.

Now it should run fine on Linux, and if you for some reason want to launch the jar from the wrong directory.

Testers will have to redownload the launcher. I recommend waiting until version 010 is done, as there is nothing new that the player will notice.

Okay, got back to work on this.

I’ll be brief, as I’m working quite hard.

Paladin:

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Animations/Paladin.gif

More info on what’s going on.

Example level chain.

Squares are levels.
Blue represents the level to go when won.
Red represents the level to go to when lost.
A circle represents the target level.
Yellow means if you lose you go to a new chain.
Green means if you win you go to a new chain.
A dot with no line means if you win/lose then you have to redo that level.

Test Build 009

Fixed “user.dir” bug.

Now it should run fine on Linux, and if you for some reason want to launch the jar from the wrong directory.

Testers will have to redownload the launcher. I recommend waiting until version 010 is done, as there is nothing new that the player will notice.

Okay, campaign levels are delayed a little bit due to reformatting the levels.

Before everything was done by images with team data etc. in text files.

Now specific nodes can be placed in the level through the text files to help the flow, define gameplay etc.

So far there are only spawn and reinforcement nodes. Not much, but at least now you spawn and get reinforcements in different places if neccessary.

Maybe it’ll even be possible to change where reinforcements arrive etc.

I’ll do a bit more work on different nodes (for recon levels, capturing castles etc.) and then get to work on the first part of the campaign.

Also, recently: Removed invisible walls and instead made the camera stop at the level boundaries.

Could you possibly make this game open source?

Okay, campaign levels are delayed a little bit due to reformatting the levels.

Before everything was done by images with team data etc. in text files.

Now specific nodes can be placed in the level through the text files to help the flow, define gameplay etc.

So far there are only spawn and reinforcement nodes. Not much, but at least now you spawn and get reinforcements in different places if neccessary.

Maybe it’ll even be possible to change where reinforcements arrive etc.

I’ll do a bit more work on different nodes (for recon levels, capturing castles etc.) and then get to work on the first part of the campaign.

Also, recently: Removed invisible walls and instead made the camera stop at the level boundaries.

Could you possibly make this game open source?

I’m pretty sure he mentioned that it wasn’t worth the time in another thread.

I’m pretty sure he mentioned that it wasn’t worth the time in another thread.

Not yet, at least. Maybe in the future, when it’s finished.

However, Guardian is now open-source. (should probably post this in the right thread)

It took me ~an hour to get Guardian open-source, with getting the license in all the files, creating the readme, deciding whether or not to put the art in the package etc.
It will be a while before I distribute a working project for people to tinker with.

Not yet, at least. Maybe in the future, when it’s finished.

However, Guardian is now open-source. (should probably post this in the right thread)

It took me ~an hour to get Guardian open-source, with getting the license in all the files, creating the readme, deciding whether or not to put the art in the package etc.
It will be a while before I distribute a working project for people to tinker with.

It’s been a long time…
I’ve been playing a lot of games recently, and only just got back to development.

I’m (still) working on tutorial levels.
I adjusted the level win/lose mechanics to allow multiple ways to end a battle, and to allow ‘neutral’ ends to a battle (neither a win nor a loss).

I made a better resolution font while I was at it: (click for full size)

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Screenshots/Sat%20Jun%2029%2014-43-42%20NZST%202013.png

(the large text needs adjusting due to the more detailed font)

I’m working on a sort-of “Main Menu” where you can select different saves, create a new save etc. I can’t quite explain what I’m going for, but it’s not your standard GUI main menu. :persecutioncomplex:

It’s good to be back to work. :slight_smile:

It’s been a long time…
I’ve been playing a lot of games recently, and only just got back to development.

I’m (still) working on tutorial levels.
I adjusted the level win/lose mechanics to allow multiple ways to end a battle, and to allow ‘neutral’ ends to a battle (neither a win nor a loss).

I made a better resolution font while I was at it: (click for full size)

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Screenshots/Sat%20Jun%2029%2014-43-42%20NZST%202013.png

(the large text needs adjusting due to the more detailed font)

I’m working on a sort-of “Main Menu” where you can select different saves, create a new save etc. I can’t quite explain what I’m going for, but it’s not your standard GUI main menu. :persecutioncomplex:

It’s good to be back to work. :slight_smile:

Main Menu of Guardian II:

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Screenshots/Sun%20Jun%2030%2012-30-20%20NZST%202013.png

I need to actually design a proper level for it, but you get the idea (I hope).

You can create, delete, and view all the “Heroes” (representing the different save slots).

I’m considering putting an option to summon your hero into a battle. (with the penalty of if you hero dies, you lose the battle instantly). It should make for some interesting gameplay.

Another idea I’m thinking of is different campaigns for the different characters instead of combining all the characters together in one big campaign.

Any feedback on those two ideas would be appreciated (not referring to medals, unless it’s really good).

Oh, and I made peasants:

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Animations/Peasant.gif

A new Test Build will be out soon. An alpha should be out by the end of Winter/Summer depending on which hemisphere you live in.
But for now, I eat lunch.

Wow, this looks pretty amazing. Love those graphics :slight_smile:
Where can you download it? I didn’t happen to find a download link (and I tried using the Gardian 1 launcher but it wouldn’t work on Java 1.7). Looks like a multiplayer fighting style game, keep it up!

Perhaps add some more visual interface on screen? Like, replace HP 100/100 with an actual red health bar, it’s easier to see and more straight-forward to tell.

Main Menu of Guardian II:

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Screenshots/Sun%20Jun%2030%2012-30-20%20NZST%202013.png

I need to actually design a proper level for it, but you get the idea (I hope).

You can create, delete, and view all the “Heroes” (representing the different save slots).

I’m considering putting an option to summon your hero into a battle. (with the penalty of if you hero dies, you lose the battle instantly). It should make for some interesting gameplay.

Another idea I’m thinking of is different campaigns for the different characters instead of combining all the characters together in one big campaign.

Any feedback on those two ideas would be appreciated (not referring to medals, unless it’s really good).

Oh, and I made peasants:

https://dl.dropboxusercontent.com/u/99583484/Project%2016x/Animations/Peasant.gif

A new Test Build will be out soon. An alpha should be out by the end of Winter/Summer depending on which hemisphere you live in.
But for now, I eat lunch.

Private testing at the moment.
I’ll PM you with the link for the launcher when Build 010 is ready.

It’s not multiplayer, but it’s definitely fighting.
Although… multiplayer might be quite fun. I’ll put that idea aside for post-release or a possible Guardian III.

Yeah, that’s on my TODO List.
I have a long TODO list, and proper UI is pretty far down on that list for now. :stuck_out_tongue:

Wow, this looks pretty amazing. Love those graphics :slight_smile:
Where can you download it? I didn’t happen to find a download link (and I tried using the Gardian 1 launcher but it wouldn’t work on Java 1.7). Looks like a multiplayer fighting style game, keep it up!

Perhaps add some more visual interface on screen? Like, replace HP 100/100 with an actual red health bar, it’s easier to see and more straight-forward to tell.