thanks! The improved performance that I am seeing in this version has caused me to rethink the entire playstyle… to possibly include:
[] component based ships (you chose the weapons, engine, cargo holds based on a carcass) or you buy a ship to a specific config(“Peruvian Class Trademaster”) and buy on credit.
[] tinkering with technology to “improve” your ship (a la Han Solo’s tweaks to the Falcon)
[] some ships may have passenger areas
[] combat based on players “tactical” skill, tradeing based on “trade” skill (not that this is a performance dudadd)
[] tractor beams, debris in space(derilict ships, jettisoned cargo, escape pods, etc), cloaking
[] many things on a ship will be based on tech levels as well as how much and what the carcass can hold.
[] some sectors of space will be patrolled by some sort of local or galactic police/military and thus are “safe/lawfull”, while others are anything goes with a slimmer chance of “interference from da’ man”.
[] mayday system (range based on tech/power) for those who are disabled or threatened with overwhelming odds
[] politics between and within the races(If I do races)
[] some predefined missions(tote ambassador kreig to planet J9)
[] havent decided whether this will run in short play spans with restarts or do a “realtime” this is life(once ambassador kreig has been taken to planet J9, that mission is gone forever and kreig is on planet J9, unless he needs to go somewhere else??)
[] attempt to implement an economy both on the sector/planet level as well as galactic.
[*] if players earn a position of power, they can use it to “impose their mindset” to the galaxy. These position may never be larger than a planetary governor to start.
please note above I said “possible”