thanks for the comments.
(There are 2 generated soundeffects in, placing and explosion, more would eat a bit too much space)
The Griefer walks on a flat plane. Where his âheadâ voxel determines the collision. So he can
walk though these little doors in the building.
I did not implement a terrain and climbing. Would be possible, but a bit hard to control for the player as
the Objects are very small, and rendering a bumby terrain adds up to the number of voxels rendered.
Walking inside buildings/staircases would be confusing due to the small size, so I just kept it all a flat terrain.
(originally I planed on a shooter Wasteland game, but I thought this blowing up gameplay might be too funny to discard the idea)
My plan was to insert more buildingtypes, and some colorscemes for different levels. But
Im quite tight with the size. I could remove one funny easteregg and get back some bytes.
But maybe I just make a non competition version of it, where I add lots of additional features then.
Working on my next game already with focus on AI.