GridWorld-esque Interface

Hi, I don’t know how many of you have had the misfortune to use GridWorld, but I was wondering if anyone could provide me with a rough summary of how the graphics worked. I have the code, but it is hard to dig through all their procedures. I am trying to make a level-editor for a game I am working on and GridWorld is actually a pretty good interface for what I need, but I don’t know how to re-create it.

Thanks in advance.

Ah yeah I had the misfortune of using GridWorld 2 years ago in AP Computer Science.

What do you need to know about the graphics? From what I remember, it was some super complicated system that was basically hidden away from you. You really don’t need to use any GridWorld-style system at all, just learn basic game designs and entity systems, this forum contains way too many threads about these topics :slight_smile:

So basically, what I need is the GridWorld system of displaying a grid of entities/blocks and being able to right click on a tile containing an entity to modify its properties. I don’t actually need a GridWorld-style system for my game. I already implemented something to render and handle my game. My problem was that I didn’t actually have any levels to test my game on. I have a level-format that I can read from and save to, so my problem was that I didn’t have something that would create the levels. Grid world is a good interface for what I wanted. (a level designer)