Greedy Fishing

Hola, just wanted to show you my game ‘Greedy Fishing’. It was initally developed for the miniLD#20 48h game-
coding-competition with the theme ‘greed’ (or ‘fishing’). Actually the game is a bit like a blackjack game on a lake.
Two people(one computer) have to decide one after each other if they want to go on fishing but they must not exceed
the weight-limit. The one that comes closest to the limit wins the pot. After you lost all your money the next round starts…
as a little gag the looser is “punished” to drink a beer! :smiley: But actually without real effect. Just something for the eye. :smiley:
(I planned to make more of this, but I rigged the models quite poorly so it was really no fun animating them…)

Actually I have to admit it is not so really challenging and becomes boring after short time, but it was fun making it (with jMonkeyEngine 2) and I actually got more familiar with the marvelous nifty-gui ( http://nifty-gui.lessvoid.com/ ). Nevertheless even I know it is not
a blockbuster I added it to a gaming-portal (gamejolt) just to see how this could work. As you all know deploying is also a challenge. I made an exe- and a webstart-version. So if you want to have a look:

http://gamejolt.com/freeware/games/strategy-sim/greedy-fishing/2989/

http://images.cdn.gamejolt.com/games/2989/screenshots/2989_6035.jpg

Sorry, I’m on Linux :

[quote]26 juil. 2010 11:13:53 com.jme.system.PropertiesGameSettings
INFO: PropertiesGameSettings created
26 juil. 2010 11:13:53 com.jme.system.PropertiesGameSettings load
ATTENTION: Could not load properties. Creating a new one.
26 juil. 2010 11:13:53 com.jme.app.AbstractGame getAttributes
GRAVE:

Native library not set - go to
http://www.jmonkeyengine.com/wiki/doku.php?id=no_lwjgl_in_java.library.path
for details.
java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1689)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1028)
at org.lwjgl.Sys$1.run(Sys.java:72)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:65)
at org.lwjgl.Sys.loadLibrary(Sys.java:81)
at org.lwjgl.Sys.(Sys.java:98)
at org.lwjgl.opengl.Display.(Display.java:132)
at com.jme.system.lwjgl.LWJGLPropertiesDialog$ModesRetriever.run(LWJGLPropertiesDialog.java:682)
at com.jme.app.AbstractGame.getAttributes(AbstractGame.java:251)
at com.jmex.game.StandardGame.(StandardGame.java:174)
at com.jmex.game.StandardGame.(StandardGame.java:137)
at com.jmex.game.StandardGame.(StandardGame.java:129)
at game.GFStarter.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.sun.javaws.Launcher.executeApplication(Launcher.java:1468)
at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1414)
at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1225)
at com.sun.javaws.Launcher.run(Launcher.java:114)
at java.lang.Thread.run(Thread.java:619)
[/quote]

Puh,…that is strange. Can you try again? I now use the lwjgl-extension.
(the strange thing is that I’m quite sure I tested it on linux…argh! As I said, deploying is also a challange :smiley: )

Runs fine on my MacBook here, no probs. :slight_smile:

Now it works fine :smiley: but I had to kill the process by myself…